Friday, June 17, 2011

Gilneas


Here are a couple of shots from my Environment project from Hard Surface and Organic Modeling. It's Gilneas from World of Warcraft. Just loved the design of the city, and had to remake it (As best as I could from memory haha) in Maya. It's not too bad, but after Finals I realized I wasn't making it for a game, and I could of gone more all out on detail since I technically didn't have to worry about poly count.

Still though one of the girls in the class did this amazingly awesome job on the nepal city level from Uncharted 2. It was freaking awesome, she even won I believe it was a scholarship from Sony. Makes me happy to rub that in people's faces when they say that my school doesn't teach the students anything.

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