Monday, March 26, 2012
Thursday, March 22, 2012
Cue a nearly 15 minute long session of us laughing, coming up with more ridiculous stuff. The end result was us drawing our own air shark designs. He drew, while I used Photoshop. The end result is what you see above. Totally ridiculous concept, but a total blast to do.
My personal favorite is rocket shark.
So finished with my Monk, I just drew a shape. Which I stared at for awhile, and said to myself that would be an interesting helmet. The shape became the head of my "space marine" next to the monk. I thought it made for a nice change to the usual design for space marines. Almost knight-like or papal in the way it looks. I'm sure it's not entirely practical either... but I like it. I really liked the concept of it all when I finished.
My final for my 3D Character Rigging class. Picked the Berserker from Gears of War 1. I really did have fun with this, which was contrary to my view of rigging going in to the class. I had a lot of fun working on it, and that counter-balanced all the frustration rigging this mesh generated haha.
It's not a real fancy rig with nice facial controls, and things but for a basic rig... I think it's good. I mean you can make it dance if you wanted, and honestly who wouldn't want to see a Berserker dance?
Also sorry about not posting recently, I had gotten WAY too busy as my finals rolled around. I'll probably be posting all of my backlog of art today.