Go and check it out if you guys want, but there's nothing really new there. But I sure do feel more professional for having one.
Friday, December 6, 2013
Sunday, October 27, 2013
Sunday, October 13, 2013
Well I had started another space soldier character in zBrush about a week and a half ago. It's not done yet, but I was working at school on it Friday and zBrush or the computer wouldn't let me get very far without crashing every few minutes for whatever reason. So to blow off my frustration I decided to sketch him out instead. I needed to fine tune the final look of his boots, gauntlets, and gloves anyways. Funny how none of that came to fruition when I got as far as I did with this. I'd like to work more on it, and I might in the future. It seems decent enough to stick in the back of my portfolio or website somewhere when I get those ready. Not really sure about the pose, it was just how the original sketch ended up, and I wasn't really thinking about it when I started. Also his name is Davy, one of my friends decided that was what he should be called, and from that point on it was so.
I even managed to work on this in a way that kind of looks like a tutorial, so I figured it couldn't hurt to upload that. So here's the process behind Davy:
1 - Rough Sketch
2 - Block-In Lights and Shadows
Did this in a new layer under the sketch.
3 - Refining
The longest part. Just defining each part better, adding finer details
4 - Atmosphere
Rendered out some easy clouds with Photoshop and stuck 'em over Davy. Erased the area over his arm to make atmospheric perspective more apparent. Easy to remember as well, darker = closer and further away = lighter (actually by lighter I mean closer to the background color ex. the sky)
5 - Fancy Lights
This is just me trying to get more bang out of this, I already had highlights but I felt like he needed some more. Just went around with the soft brush and painted in the lights. Then went back with the brush at around 10% opacity and built up the glowing aura around each light. It was the same process for the highlights I intensified on his visor and shoulder.
Here's a little GIF of the whole process above, enjoy.
Hope this helps somebody out there.
Friday, October 11, 2013
Be sure to check out the short's website here: http://artoffirstcontact.weebly.com/
Monday, September 23, 2013
I think I said this before in another post but I'll say it again. Going into a project headfirst is not always the best way, planning things out or at least figuring out your goal before starting really really helps.
Saturday, September 21, 2013
Friday, September 20, 2013
Then Sunday night rolls up and I couldn't get anything I sculpted to look the way I wanted. I think the problem was I went ahead and didn't think this through the the get go. I should of designed my horseman as a whole before I dove in. I would of had a plan all worked out on paper as well as a defined look and goal. Alas, hindsight is 20/20 and so I just colored it up in zBrush and turned it in somewhat disappointed with myself. My professor thought it was cool, I just wished I could of made it more in the time I had.
Monday, September 9, 2013
Now back on topic, and something out of my comfort zone but homework is homework. Had to make a door of any type (Sci-fi, Fantasy, etc.), and originally I had planned a pretty elaborate sci-fi door. However, two days before I had to turn in the assignment I realized I had no idea how I was going to texture the whole thing let alone unwrap it.
So after a bit of freaking out I redoubled my efforts on a fantasy door. What started as a dwarf head/door I came up with this instead. Some kind of door to an otherworldly dimension of demons or miscellaneous other bad things, or good things I suppose anything's possible.
Took a lot of shortcuts to get this done as fast as I did. About 30k tris, and an texture pass greatly helped by dDO. It's all on one 2048 as well with plenty of room left to cram some smaller extras in to. When you gotta get stuff done, you have to get it done though. There was supposed to be light beams coming out of the central crack in the door. My alpha cards only rendered straight-up green, despite my alphas. I'll just ask my professor when I get to class tonight. I will admit I totally stole the Darksiders' Horsemen logo though, I had the largest mental block figuring out something to put on the door.
Also looking at it again, it should be noted the door opens inward, and thanks to my friend Chris (Same name I know.) for letting me use his lighting rig. Makes things instantly prettier haha.
Programs used: zBrush, Maya, 3Ds Max, 3dCoat, dDO, Photoshop
Saturday, September 7, 2013
Sunday, September 1, 2013
Tuesday, August 27, 2013
After my last post I felt like taking another stab at lighting, which I'm not too great at. This time around I lit Marie with three lights, one blue (side), one orange (back), and a slightly red main light source (front). Somewhat happy with how it looked I tried it again messing with the focal length of the camera and depth of field. Which resulted in a neat upshot I thought so I put it up here as well. Now I know that presentation wise it's best to put the model on a 50% grey background, but I'm a big fan of Chiaroscuro and having the black background is just kind of an aesthetic I've grown to like. Although the lights are far too bright here to achieve the proper effect haha.
In other news, I'm sporting a pretty powerful new computer, it's been kicking some serious a** in all my 3d applications. (It did cost me a pretty penny though...) Got these renders with extremely high settings all checked-on done in like a minute each. It's been night and day compared to my old computer. My old one served me well, but if I'm going to make this art thing a career I needed a better workstation.
Also big shout out to our Rigger Mike Swann, for rigging all our characters for First Contact. Went to hell and back getting our characters to work, my hat goes off to him. All that fancy rigging code and script is all black magic to me haha.
Sunday, August 25, 2013
http://deevad.deviantart.com Ignore the leaves they're kinda lame cause I'm not really up to speed on zBrush's fiber mesh functions like I am other areas of the program. It was fun to do though, not really used to stuff besides characters, which made doing this pretty slow, but I got it done more or less.
First of all let me say, Pacific Rim was the greatest movie of all time and Grown-Ups 2 should of never of beaten it. Anyways, while waiting for a guest speaker to show up at our school, I tried to sketch out Cherno Alpha from memory (This was before the movie came out) I kinda had the right idea, the nuclear smokestack was far too narrow though. So sad that it *SPOILERS* dies so quick, it was favorite Jaeger.
The second image is a scan of what was to be my entry into IGN's Design Your Own Jaeger contest, but I missed the deadline. My fault for trying to get this done on the last day of submission haha, I wished I got it finished. My theme was tall and narrow with like some sort of bladed armor. It would fight normally of course but it's armor let the Kaiju maim itself as the fight wore on. (Which I though was a great idea after seeing the movie.) I will congratulate the winner of the contest though, his submission looked pretty cool.
Doing these little sketches every now and then between all the hard work
I'll be sure to post a link to the short when we fine tune it some more, which should be soon hopefully.
So, a group of my friends took a class and they did a short that was a bit of a spoof on The Avengers and Halloween (The Holiday, btw) all rolled into one. I dropped by the class a couple times and did some fan art. The three villains of the short, and a poster of their version of the Avengers like the movie poster (but I couldn't find it.) Also some sketchiness of Thor on top as I tried to help one of the guys to animate it. Anyways, that's all for this post. More to come as the night rolls on.
Before I forget, go check out their short!
Also 13k+ views, I'm amazed I've gotten so many (In light of my lack of updates), thanks again all you anonymous visitors!
Saturday, April 13, 2013
Friday, February 8, 2013
Wednesday, February 6, 2013
Anyways I feel terrible not posting as much as I used to here, it really is a nagging thought in my head everytime I'm on a computer. So, here's something at least. One of our characters for the short we're working on. I'll upload a complete turnaround once she's finished, also a big thanks to Eat3D's hard surface zBrush videos, they were instrumental in getting this done. Though the second video of the series is the best at explaining the process.
Can't wait to get our project done, we've all learned new programs. Vue, Topogun (New to us!), and dDO. So here's looking forward to my lil' space lady here running around and fighting stuff. Wish us luck all you anonymous visitors!
Saturday, January 26, 2013
Hopefully I get the actual model done soon as it is much more impressive than this lil' sketch I have here. Learning a bunch of cool zBrush stuff for hard surface modeling, and I think it looks pretty darn cool so far.
In other news, Happy New Year, and I've also gotten an internship doing some stuff for a local PBS station. Doing pre production work for a short they're planning. I'll be sure to upload that stuff too if I can.