The place where I keep my work. From pencil drawings, 3d, works-in-progress, and more.
Sunday, October 27, 2013
Davy Be Done
Well I finished Davy, and so here he is. Wasn't happy with Maya renders, so I tried it through Marmoset Toolbag. Guess this is equivalent to a realtime game render? Anyways I also learned what the heck an emissive map was, which wasn't too hard to get to work. So yeah here's my stab at the SC2, Gears, Halo armors with a bit of my last sci-fi soldier all mixed together. I believe 5992 polys ends up being about 11k tris, if that's more your thing. Almost the same as the Berserker from Gears of War 1 I have sitting on my external hard drive. So, I think I did alright hopefully, my professor say it isn't low enough. So I'm gonna try harder with my next character for portfolio. First time I've managed to get a real character all on one UV page before as well, and at 2048. I'm really happy with how this turned out. Now to get crackin on the next one, only 6 weeks left for me... no pressure lol.